VR soft skill training simulation
UI UX Design / Unity UI Implementation / Motion design
09/2019 - 07/2020
Talespin, PwC, Farmers
Talespin develops virtual human technology as a tool for employees to practice skills that are critical to their professional success. Through a series of lessons and scenarios in Virtual Reality, trainees can be trained for a range of different social or interpersonal skills such as communication, leadership, and conflict resolution.
When a trainee enters a virtual human training experience, VR provides the environment and medium for the most effective delivery of the training scenario, while AI gives users a counterpart to interact with and carry out the other half of the simulated conversation.
PwC has conducted a study on the effectiveness of learning in VR using a virtual reality soft skills training course created in collaboration with Talespin. The results of the study showed that VR can help business leaders upskill their employees faster, more efficiently, and cheaper than other methodologies.
I've worked on the Virtual Human project for about ten months. During that time me and the incredibly talented production team managed to deliver up to ten VR modules, of which we made desktop versions as well. It is an ever evolving product and with each new module we learned something new which we then applied to the next one. I've learned a lot about VR, Animation and unity during this time.
Some of my responsibilities for this project consisted of:
Some of the main challenges of this project were:
Based on our findings of each previous module, we improved on the design. Some of these improvements include: